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Apr 12 2005, 02:49 AM
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#21
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Twisted Animator ![]() ![]() ![]() ![]() ![]()
Group: Member-plus Posts: 350 Joined: 11-March 05 From: Stonehenge Member No.: 5,144 |
I reinstalled the CD version yesterday, took ages. Would much prefer a cd version, but at the end of the day once it is installed its done. Games are released on DVD over here all the time. |
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Apr 12 2005, 03:00 AM
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#22
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Demi Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Group: Sponsor Posts: 1,803 Joined: 9-March 04 Member No.: 699 |
I'm pretty sure that far cry 64 will be released at the same time as the 1.4 patch, there will be a lot of improvements like HDR but the x64 version also has a lot of extra content added. Like max said it will be the same game, think of it as far cry deluxe. The main reason we have been needing far cry 64 so badly is benchmarking, and the fact it will be built from the ground up as a native x64 game. So far there have been no native x64 games released, patches to handle more memory are ok but unless you have more memory than the 32bit game can handle there will be no improvement apart from memory management. |
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Apr 12 2005, 03:49 AM
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#23
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New Member ![]()
Group: Member Posts: 2 Joined: 18-February 05 Member No.: 2,704 |
Riddick is the second 64bit gaming title out.......Shadow Ops, Red mercury is 64bit also
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Apr 12 2005, 04:33 AM
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#24
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Demi Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Group: Sponsor Posts: 1,803 Joined: 9-March 04 Member No.: 699 |
They support x64 but are not native, when doing our upcoming review i looked inside shadow ops x64 update and it's just a few .dll's, it was said last year by someone that most games only need 1% of the code to be altered to support 64bit. It doesn't mean you will get any improvement just the game won't crash when running on a 64bit os. Far cry x64 on the other hand is a complete from the ground up conversion so it's 100% 64bit and not just a few files to make it compatible :) |
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Apr 12 2005, 05:25 AM
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#25
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Twisted Animator ![]() ![]() ![]() ![]() ![]()
Group: Member-plus Posts: 350 Joined: 11-March 05 From: Stonehenge Member No.: 5,144 |
just a bin64 dir.
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Apr 12 2005, 07:06 AM
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#26
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Senior Site Evangelist ![]() ![]() ![]() ![]() ![]()
Group: Member-plus Posts: 381 Joined: 17-February 05 From: Belfast Member No.: 2,596 |
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Apr 12 2005, 07:19 AM
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#27
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Demi Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Group: Sponsor Posts: 1,803 Joined: 9-March 04 Member No.: 699 |
That could be the fabled pixel shader 3.0 graphics update shuflie, that's why I guessed it would be released at the same time of the next patch. The leaked video I saw last year was showing great lighting (HDR- now included in 1.3 to a lesser degree) and had volcanic rock instead of sand. There should be extra content too, head over to the steam forums to check out a great review doug thingymajig did on techtv, it explains loads of really cool effects possible with HDR. The 1.3 patch's HDR doesn't even touch the tip of the iceberg compared to what can be achived. The vid clip i saw of far cry x64 had your eyes reacting to the sun which blew me away. Most of that stuff has been released in previous patches except HDR and the ps 3.0 graphics update. Can't wait to play it but they are being really tight on giving away review coppies |
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Apr 12 2005, 08:42 AM
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#28
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Active Member ![]() ![]()
Group: Member Posts: 16 Joined: 9-April 05 From: Sydney, Australia Member No.: 7,774 |
QUOTE(fother2 @ Apr 12 2005, 07:33 PM) They support x64 but are not native, when doing our upcoming review i looked inside shadow ops x64 update and it's just a few .dll's, it was said last year by someone that most games only need 1% of the code to be altered to support 64bit. It doesn't mean you will get any improvement just the game won't crash when running on a 64bit os. Far cry x64 on the other hand is a complete from the ground up conversion so it's 100% 64bit and not just a few files to make it compatible :) I think there's a bunch of stuff in this thread that needs to be clarified: First up: Riddick should qualify as a native x64 game, at least Filever thinks so: G:\games\Riddick\System\Win64_AMD64>filever *.* g:\games\riddick\system\win64_amd64\MCCDyn.dll --a-- Wx64 - - - - 910,336 04-05-2005 mccdyn.dll g:\games\riddick\system\win64_amd64\MSystem.dll --a-- Wx64 - - - - 3,863,040 04-05-2005 msystem.dll g:\games\riddick\system\win64_amd64\MXR.dll --a-- Wx64 - - - - 2,728,448 04-05-2005 mxr.dll g:\games\riddick\system\win64_amd64\ped.txt --a-- - - - - - 75,724 04-12-2005 ped.txt g:\games\riddick\system\win64_amd64\RndrGL.dll --a-- Wx64 - - - - 783,360 04-05-2005 rndrgl.dll g:\games\riddick\system\win64_amd64\SbzEngine.exe --a-- Wx64 APP ENU 1.0.0.1 shp 948,736 04-05-2005 sbzengine.exe So, it looks like most if not all of the game engine is made up of x64 binaries, which makes it an x64 game. Most games are 90-99% content (levels, artwork, sound), and 1% code, by volume, so that's where the 1% figure comes from. Next up: I don't think it's fair to call a "crash fix" an x64 version. Supporting x64 does not mean "will run under x64 as a 32 bit executable". That's called "supporting WOW64" or "will run under x64 as a 32 bit game", or in other words - "nothing special". To say a game supports x64 typically means that the code is 64-bit aware, is marked as a 64-bit binary (filever above), and knows about the cool new registers and memory model of x64. Even if it isn't necessarily taking advantage of it at the code level, the compiler might have dropped in an optimization or two (or three, or eight) for the expanded set of registers. Far Cry x64 being a complete ground-up version wouldn't help us from a benchmarking perspective. If the content is different from the 32 bit version, it invalidates comparisons with the 32 bit edition. Riddick definitely has a 64-bit enhanced (eg, "native") version (compare frame rates) and a 32 bit regular version (actually, three - they went nuts with their compiler). It might be an idea to agree on some terms for future use and publicize them: x64 enhanced (add your own logo :) ) - aka native - the best option, where it's available. Runs on x64 because it's compiled to 32bit x64 compatible - runs under WOW64, not x64 optimized x64 incompatible - doesn't run under Winx64, for whatever reason (crash, driver incompatibility, so on) By these definitions, Riddick and the upcoming Far Cry 64 would be x64 enhanced, Unreal Tournament would be x64 compatible (no patch/version yet), Splinter Cell Chaos Theory would be x64 incompatible. Cheers! |
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Apr 13 2005, 04:56 AM
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#29
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New Member ![]()
Group: Member Posts: 3 Joined: 25-March 04 Member No.: 914 |
How about: x64 - aka native - the best option, where it's available. Runs on x64 because it's compiled to, patched or not - Add your own logo :D [Riddick, upcoming Photoshop CS2, etc.] x64 compatible - runs under WOW64 "out of the box", not x64 optimized - Add your own logo :) [Current Photoshop, SWAT 4, etc.] x64 incompatible - doesn't run under Winx64, for whatever reason (crash, driver incompatibility, so on) - Add your own logo This post has been edited by vertual: Apr 13 2005, 05:02 AM |
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Apr 13 2005, 06:52 AM
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#30
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Active Member ![]() ![]()
Group: Member Posts: 16 Joined: 9-April 05 From: Sydney, Australia Member No.: 7,774 |
I like it (though I like the word enhanced cos it sounds like there's a reason to like it! :) ) Another set of suggestions: x64 ; WOW64 ; UNWOW64 (or TRASH32 ?) :) |
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Apr 13 2005, 06:58 AM
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#31
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Site Zealot ![]() ![]() ![]() ![]()
Group: Member-plus Posts: 179 Joined: 26-March 04 Member No.: 932 |
I was under the impression Far Cry 64 was going to be a surprise from AMD on the launch day of XP 64..It would benice if the rumour is true that when M$ has its launch party for XP64 Far Cry 64 appears running on the demo pc |
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Apr 13 2005, 07:29 AM
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#32
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Out of step... ![]() ![]() ![]() ![]() ![]()
Group: Member-plus Posts: 337 Joined: 17-February 05 From: Virginia Beach, VA USA Member No.: 2,575 Computer Specs
{x2 5600+}{Foxconn 590sli mobo}{4gb Gskill ram}{EVGA 8800 GTS}{19 ws Hanns G}{etc...} |
I have been hearing for months FarCry64 would be launched with x64 but it is so close and not a word from Crytek or AMDZONE. Not even speculation on INQ... getting worried. |
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Apr 13 2005, 11:07 AM
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#33
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Demi Guru ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Group: Sponsor Posts: 1,803 Joined: 9-March 04 Member No.: 699 |
QUOTE(TristanK @ Apr 12 2005, 01:42 PM) Far Cry x64 being a complete ground-up version wouldn't help us from a benchmarking perspective. If the content is different from the 32 bit version, it invalidates comparisons with the 32 bit edition. Riddick definitely has a 64-bit enhanced (eg, "native") version (compare frame rates) and a 32 bit regular version (actually, three - they went nuts with their compiler). 1) I found riddick to run worse under x64 than media center for frame rates, you're just repeating what i wrote in post #22 about memory management. 2) When i said far cry x64 would have extra content i did say most graphical improvements would also be included in most likely patch 1.4. There may be extra level design (from what the amd page says) but it wouldn't add up to a level so benchmarking would be possible. 3) Although load times will increase from what's been said it seems the main advantage of x64 is the fact we can have more on the screen at any given time. This should improve games like doom3 but for framerates it's going to be pretty limited to your gpu. Thanks for your imput though TristanK especially the bit about Filever Cheers! |
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Apr 13 2005, 05:05 PM
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#34
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Out of step... ![]() ![]() ![]() ![]() ![]()
Group: Member-plus Posts: 337 Joined: 17-February 05 From: Virginia Beach, VA USA Member No.: 2,575 Computer Specs
{x2 5600+}{Foxconn 590sli mobo}{4gb Gskill ram}{EVGA 8800 GTS}{19 ws Hanns G}{etc...} |
QUOTE(fother2 @ Apr 13 2005, 12:07 PM) 1) I found riddick to run worse under x64 than media center for frame rates, you're just repeating what i wrote in post #22 about memory management. 2) When i said far cry x64 would have extra content i did say most graphical improvements would also be included in most likely patch 1.4. There may be extra level design (from what the amd page says) but it wouldn't add up to a level so benchmarking would be possible. Cheers! Yea I would agree there is a worthy comparison anyways while the code itself would be "apples to oranges" you can get a good idea of the advantages of a 64bit environment compared to 32bit on the same hardware. If you can make the same game play the same or better and look better by virtue of more particle effects and lighting effects on the same hardware I would see that as a real comparison worthy of benchmark results. |
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Apr 22 2005, 05:37 PM
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#35
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I live. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Group: Member-plus Posts: 2,039 Joined: 17-February 05 From: Minnesota Member No.: 2,556 ![]() ![]() Computer Specs
Minibox: Core 2 Duo E6600 3.5Ghz Asus P5E-VM HDMI-HP 30EB Xigmatek AIO S80DP 3Gb G.Skill, 3Gb Geil VisionTek Radeon HD 4870 512MB Samsung Spinpoint F1 1TB Drive + Seagate Barracuda 7200.11 500GB 23" SP2309W (2048x1152) Athenatech A106SB Matx Creative X-Fi Fatality Series Athena Power 450W Matx PSU Plexus: Elitebook 2730P 4Gb ddr2 Core 2 Duo SL9400 ULV 12" w/integrated Wacom Digitizer (1280x800) 120Gb 3d drive |
QUOTE(MinorTthreat @ Apr 13 2005, 05:05 PM) Yea I would agree there is a worthy comparison anyways while the code itself would be "apples to oranges" you can get a good idea of the advantages of a 64bit environment compared to 32bit on the same hardware. If you can make the same game play the same or better and look better by virtue of more particle effects and lighting effects on the same hardware I would see that as a real comparison worthy of benchmark results. I kinda disagree... I got better DPS in 32-bit I admit but I got MUCH smother gamplay and load times in 64bit...I never say the screen jump even with Vsynk off |
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Apr 22 2005, 07:01 PM
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#36
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Out of step... ![]() ![]() ![]() ![]() ![]()
Group: Member-plus Posts: 337 Joined: 17-February 05 From: Virginia Beach, VA USA Member No.: 2,575 Computer Specs
{x2 5600+}{Foxconn 590sli mobo}{4gb Gskill ram}{EVGA 8800 GTS}{19 ws Hanns G}{etc...} |
How dare you disagree with me!!!! I am always right!!! |
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Apr 24 2005, 11:55 AM
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#37
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I live. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
Group: Member-plus Posts: 2,039 Joined: 17-February 05 From: Minnesota Member No.: 2,556 ![]() ![]() Computer Specs
Minibox: Core 2 Duo E6600 3.5Ghz Asus P5E-VM HDMI-HP 30EB Xigmatek AIO S80DP 3Gb G.Skill, 3Gb Geil VisionTek Radeon HD 4870 512MB Samsung Spinpoint F1 1TB Drive + Seagate Barracuda 7200.11 500GB 23" SP2309W (2048x1152) Athenatech A106SB Matx Creative X-Fi Fatality Series Athena Power 450W Matx PSU Plexus: Elitebook 2730P 4Gb ddr2 Core 2 Duo SL9400 ULV 12" w/integrated Wacom Digitizer (1280x800) 120Gb 3d drive |
QUOTE(MinorTthreat @ Apr 22 2005, 07:01 PM) How dare you disagree with me!!!! I am always right!!! ______________________________________________________________________________ hehehe, ya 32-bit was not 'bad' and it might just be prejeduse but i think 64-bit did run smoother. I agree with you there...i think did I get that right |
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Apr 24 2005, 01:45 PM
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#38
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Out of step... ![]() ![]() ![]() ![]() ![]()
Group: Member-plus Posts: 337 Joined: 17-February 05 From: Virginia Beach, VA USA Member No.: 2,575 Computer Specs
{x2 5600+}{Foxconn 590sli mobo}{4gb Gskill ram}{EVGA 8800 GTS}{19 ws Hanns G}{etc...} |
Yea, that's what I was try to say lol. I ramble a lot! The avg. FPS is sometimes a little misleading if you have some big spikes in framerates. That is why it is always good when people include the lowest FPS speed in benchmarks. This post has been edited by MinorTthreat: Apr 24 2005, 01:47 PM |
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Apr 24 2005, 04:27 PM
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#39
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New Member ![]()
Group: Member Posts: 6 Joined: 1-April 05 Member No.: 6,612 |
A guy I know was the producer for Far Cry. I asked him about this a week or two ago and he says there is currently no ETA. This was all off the record, of course.
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Apr 25 2005, 06:34 AM
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#40
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Out of step... ![]() ![]() ![]() ![]() ![]()
Group: Member-plus Posts: 337 Joined: 17-February 05 From: Virginia Beach, VA USA Member No.: 2,575 Computer Specs
{x2 5600+}{Foxconn 590sli mobo}{4gb Gskill ram}{EVGA 8800 GTS}{19 ws Hanns G}{etc...} |
They gave out copies of FarCry64 at the x64 launch party last night! Guru has some pics of it linked on this thread ---> http://www.planetamd64.com/index.php?showtopic=5974&hl= I hope it doesnt take too long for a downloadable version to emerge at AMDZONE. |
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